GaTSPod Reviews: South Park: The Stick of Truth
After years of delays and uncertainty concerning the game's release, Trey Parker and Matt Stone teamed up with Ubisoft to drop greatness on the last generation of consoles. South Park: The Stick of Truth was originally slated for early 2013 release through developer THQ, but since that company shutdown the title was in limbo for quite a while. Now that it’s finally here, you can believe that it was worth the wait.
In the game you play as yourself, the new kid in town with a past that’s being hidden from him by his parents. Town dunce, Butters, finds you and brings you into the main cast’s LARP game that starts as pure imagination and ends up getting very real. Navigation is amazing, I remember a while back Trey and Matt said one of the biggest challenges in creating this game was the map. When you watch South Park, the iconic locations like Cartman’s house, the school or even Canada were just a swipe away...you never saw a character walk there. Obviously you can’t do that in a free roaming RPG like this. It’s amazing how they fleshed out this small town. By the time I was a couple hours into the game I noticed myself actually trying to walk to locations from memory, there is a fast travel system but I didn’t use it too much. I just liked trekking from the school to the playground and so on.
Combat is fleshed out very well. If you are an RPG fan that misses the days of turn-based fights, this may be the game for you. You use your character in addition to another character from your party while fighting. You secondary character, whether it be Butters, Stan, Cartman or whoever, has basic functions like melee, ranged attacks, special attacks (Butters can turn into Professor Chaos and deal massive damage or protect you and himself) and buffs in addition to use items, of course. You character, dubbed “Douchebag” no matter what name you choose, has those abilities plus magic (farting) and and the ability to summon classic characters once a day. For example, when you summon Jesus, he falls from Heaven with two assault rifles and mows down your enemies, throws a pairs of shades on and disappears. There’s a decent amount of missions in the game. Main missions take you to the most iconic characters and adds them as friends on the game’s social network, while secondary missions show off some of the characters that aren’t as big like Jimbo, Priest Maxi, and Al Gore.
If there’s anything bad I can say about the game it’s that the game’s final boss battle seemed to go on a tad too long. Granted, when I did start to feel it was getting tiresome, it ended right after. Besides that, I wish the game didn’t have load times while walking through the town. It’s a small gripe but that small change would definitely add to the game being more seamless. The biggest thing that annoyed me with this game was that it took so long to come out. Being that I’ve already moved on to the new age of consoles, I seriously wish this game came out in spring 2013 like we initially thought it would. I could have seen myself playing this for months and months trying to collect every Chinpokomon and find every character.
Overall, South Park: The Stick of Truth is one my favorite RPGs made to date. The solid gameplay and comic relief makes this easily the best episode of South Park ever. If you haven’t migrated to the new consoles yet, you owe it to yourself to buy this damn game. It’s fucking awesome.